Fairway Support
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Fairway SupportAll issues

All Issues

Every miss on the site, in one place, 29 issues across 5 parts of the game. Not sure which one is yours? Answer two quick questions and we'll point you to it.

Driver & Tee Shots

Slice

The shot starts near your target line, then curves hard to the right and lands well short of a normal drive.

Hook

The shot starts near your target line, then curves sharply to the left, often diving quickly into trouble.

Push (starts and stays right)

The ball flies straight, with no curve, it just starts right of your target and stays there.

Pull (starts and stays left)

The ball flies straight with no curve, but it starts left of target and stays on that line.

Thin / Topped Tee Shot

A low, weak shot where the leading edge catches the top half of the ball, often skittering along the ground.

Pop-Up / Sky Ball

A weak, high, short shot that comes off the top of the clubface and barely goes anywhere.

Irons & Approach

Slice

The shot starts near your target line, then bends hard right and comes up short of the green.

Hook

The shot starts near your target line, then curves sharply to the left, often diving quickly into trouble.

Push (starts and stays right)

The shot flies straight, with no curve, but it starts right of your target and stays there.

Pull (starts and stays left)

The shot flies straight with no curve, but it starts left of target and stays on that line.

Fat Shot / Chunk

The club digs into the ground before the ball, losing speed and distance, often taking a deep divot behind the ball.

Thin / Skulled Shot

A low, screaming line-drive that comes off the leading edge and flies much further along the ground than intended.

Shank

The ball shoots sharply and low to the right, hit off the hosel instead of the clubface.

Weak / Short Shots

Contact feels okay, but the ball consistently comes up short of its normal distance for that club.

Chipping & Pitching

Chunk / Fat Chip

The club hits the ground behind the ball, and the shot comes up well short of the target.

Thin / Skulled Chip

The leading edge catches the middle of the ball and it rockets across the green, well past the hole.

Inconsistent Distance Control

Contact feels reasonable, but chips consistently come up short or run well past the hole.

Chili-Dip

An extreme chunk, the club takes a big divot and the ball barely moves.

Shank Around the Green

The ball squirts sharply right off the hosel on a chip or short pitch shot.

Putting

Pulling Putts left

The ball starts, or finishes, consistently left of the hole on putts that should be straightforward.

Pushing Putts right

Putts consistently start or finish right of the hole.

Missing Short Putts

Putts inside a few feet, the ones that "should" go in, keep missing, in different directions.

Distance Control

Putts consistently come up short, or blow well past the hole, even when the line looks good.

Yips / Twitchy Stroke

An involuntary jerk or flinch in the hands during the stroke, especially on short putts.

Misreading Greens

The stroke feels fine, but putts keep breaking more, less, or in a different direction than expected.

Bunker Play

Leaving It in the Bunker

The club digs too deep into the sand and the ball barely comes out, or stays in the bunker entirely.

Skulling Bunker Shots

The leading edge catches the ball thin and it flies low and hard, often over the green.

Inconsistent Bunker Distance

Contact feels acceptable, but bunker shots come up wildly short or fly the green entirely.

Ball Comes Out Low / Hits the Lip

The ball comes out on a low, flat trajectory and doesn't clear the front edge of the bunker.